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Greetings everyone! I am making this post today not as a sole person but as part of a community. For quite some while, we, a Devil May Cry community, have been aware of the existence of a new DMC game. After reading that Hideaki Itsuno plans to unveil his secret project this year, we waited diligently lớn see what the project was even though we knew full and well what it actually was. We waited through E3, TGS, Paris Games và now we are in late November 2017 with no information about Itsuno’s project. We endured through multiple apologies on his part and we bởi vì not in any way blame Itsuno for the the current situation.(Original plan was khổng lồ leak this document after PSX/Capcom Cup but details of this document started khổng lồ spread lượt thích wildfire và it was only a matter of time before it got posted in less savory places without context so we are leaking this earlier than anticipated).Hideaki Itsuno’s secret project for Capcom is the sequel to lớn the original Devil May Cry series, the 5th installment. Internally it appears to lớn be called “Devil May Cry V” instead of using the standard numeric system of the previous games (think MGS1-4 khổng lồ MGSV). RELEASE DATE and PRODUCTION The trò chơi is slated lớn release some time in the fiscal calendar year of 2019. That means sometime between April 2018 và March 2019. Original plan was khổng lồ release it in November 2018 but the date MIGHT have been pushed back khổng lồ early 2019. Originally DMCV was intended to be announced at PSX but after receiving feedback on their E3 press conference, Sony decided khổng lồ scale back on PSX và instead scale up E3 2018. DMCV was an unfortunate casualty of this choice and thus it’s unlikely that DMCV gets officially revealed in 2017. There will be a thử nghiệm for the trò chơi sometime before release. Game has been in development for 2 years as of today. When it will release it will have been in development for 3 years at least. That is actually the highest time a DMC game has been in full production for. Pre-production started as early as năm ngoái around the time that DMC4SE finished releasing. There have been no development hiccups and as stated, the development has in fact been progressing smoothly. There is some khung of Playstation exclusivity involved. Sony is paying for some of the funding for the game but the extent of it is not known. Could be completely PS4 exclusive, console exclusive or timed exclusive. If the trò chơi is announced publicly then it will be at a Sony event, which is why many people thought that it was going to be at PSX. Trailer has been ready for a while now. The initial trailer is 1 minute 50 seconds long (they may địa chỉ new cuts to trailer to make an extended version since some time has passed from when it was made). It is mostly focused on story, characters và cutscenes. A city lượt thích setting is shown in the trailer not that different from Fortuna đô thị in DMC4.The overall trò chơi is supposed to be “ambitious” for a DMC title with a broader appeal. Longest cutscene runtime of any DMC game yet. DEVELOPMENT TEAMItsuno’s team that worked on previous DMC games & Dragon’s Dogma is working on DMCV. Yuji Shimomura is returning as the cutscene director for DMCV. He worked on DMC3, DMC4 & Bayonetta cutscenes. Rueben Langdon is reprising his role as Dante. Johnny Young Bosch is reprising his role as Nero. Dan Southworth is reprising his role as Vergil.

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No word on the actresses who played Trish và Lady if they will be returning, Onyay Pheori is helping with the soundtrack (she did the tuy vậy for DMC4SE’s launch trailer).CHARACTERS and STORY (POTENTIALLY BIG SPOILERS!)
DMCV picks up the story after DMC4. More than one playable character in the game, Dante is for sure playable và Nero is possibly playable as well. Up khổng lồ 3 playable characters have been suggested for now. This is the most serious Dante has been (a "new side" of Dante), of course not counting DMC2. Dante still plays with his enemies và has his usual over the vị trí cao nhất flair but this game is going to lớn be more personal for him. A third character is expected to lớn be playable as well. Said khổng lồ be “very powerful.” May or may not be brand new khổng lồ the series. No word on whether Vergil is playable or not, he will be returning although specifics on how he is returning from his death in DMC1 are unknown. Trish has a prominent role lớn play in DMCV but no word on whether she is playable or not. There will be a sequence where Nero & Vergil have a confrontation, confirming their relationship (Nero is in fact Vergil’s son as stated in the DMC3142 artbook). Characters switch during key story points in the game. The “Prince of Darkness” is featured as the main antagonist of the story. (Prince of Darkness title normally refers khổng lồ Mundus so it might indicate his return but that title may have transferred khổng lồ another character)DMCV might be the end of the “sons of Sparda” storyline. Trò chơi PLAY/SYSTEMS Hard lock on is standard. Console is targeted for 60 frames per second like the previous DMC games. Màn chơi design is more open than previous DMC games but not going into Souls or mở cửa world territory of cấp độ design. Movement outside of combat has been streamlined to match the open nature of the game. The structure is more xuất hiện to make the experience more "smooth." Immersion is important to lớn the team with this game.Level design and exploration is more similar to lớn Bayonetta with kích hoạt set pieces thrown in there but without the QTEs. QTEs in general do not exist in DMCV thus far. There is NO Stamina bar. This is not a Musou game but there will be encounters where you are facing more enemies than you are used lớn in a DMC game. There is some online integration but definitely no multiplayer PvP. Dodge system is reworked and dodging in general is supposed to be a lot smoother than before (get ready khổng lồ hear the word “smooth” a lot when related to lớn DMCV). Camera pulls back during big fights. The devs are really proud of the new, more dynamic camera system.Animations are being improved to lớn be less stiff. Big emphasis on cloth physics (maybe Dante’s sword might not clip through his jacket now!). Battles are beautifully animated and smooth. Mission & Ranking system similar to lớn previous DMC games and Bayonetta. There will definitely be mission/chapter selects. Bosses being ramped up dramatically in DMCV. One of the quái nhân fights moves between multiple areas of the game. Style system is in for Dante - Enemies will react a bit differently to each style.Style system has been streamlined to lớn be smoother to use for the players (speculated that the style system might be tuned/reworked to lớn make it easier khổng lồ get into than in DMC4).Certain styles will have advantages on certain enemies similar lớn DmC/DMC3 (you can use a single style on any enemy just fine). More environment interactivity than any previous DMC game. This is supposed to lớn compliment the combat system, not detract from it. There is some khung of dynamic environment destruction/transformation in play but not on the scale of DmC thus far. While this is not an xuất hiện world game, some inspirations have been taken from Dragon’s Dogma. A LITTLE UPDATEPlayStation 4 first, PC laterUnreal Engine 4Third playable character is most likely Vergil